Yes it is on steam but also at https://www.matrixgames.com/game/strategic-command-wwii-world-at-war
where you dont need steam client.
This is new version, but there is also classic versions of this game, which surely run on older laptops. Still, this is a turn based strategy game so it should run, even it takes more time.
Windows 7 / 8 / 10
1.5 GHZ Processor or Equivalent (Running the game in higher resolution requires more processing power)
4 GB (Windows 7) 6 GB (Windows 10)
8MB video memory
Minimum screen resolution
DirectX Compatible Sound Card
If you know Panzer General or new Panzer Corps, this games war system is very similar to it. Move and attack. reinforce, upgrade, buy new units, diplomacy, research.
jap2n: Chinese pushed suddenly towards Tsingyan, so i had to do counterattack, which destroyed the pushing chinese unit, still, looks like chinese have massed infantry there for bigger push…
They are on the range of aircraft carriers planes, so it will be suicide on chinese part.
ger2f: Germany is now massing troops on the french and hölländs border, soon there will be blitzkrieg.
Thanks anon, i checkbit out.
fin: Damn you soviet!
WaW1: world situation. 1. german has moved his ships safe from british navy and bombers, smart move AI!
Better not engage in naval battle before France is done.
2. German troops look ready, should be going in 1-2 turns, maybe even this turn. Also italy is sneakily building troops, while not yet in Axis.
3. I as Japan, have moved most of the heavier troops from russian border towards china, everything eats resources and while i have lots of troops and well trained, i cant really buy more or afford to lose much. Until i have more resources coming in, but thats later in war.
Still, when im ready like in 1-3 turns, i can start really attacking chinese lines.
jap3: China has so much troops that i mostly skirmish at the main lines, until im ready to push myself, which has to happen in all fronts simultaneously so i can collapse their lines.
Encirclement on Nanking successfull in south, pushing a bit in north, but nothing major yet.
Rain causes trouble for my airforce, they cant fly in rain, because the japanese pilots are made of sugar and have no cockpits.
Ye, well donald is always content, calm down. Still needs more people and content and atleast im trying to lure all the autists in, just got advertise at Ylis,i allready have Ban.
jap4s: Nannings encirclement is complete, also pushing more troops to the hole.
Brought all japans carriers so i can bomb it fast and move on. 3 carriers and 1 escort carrier is equivalent of 7 airbombing attacks, which is huge.
jap4n: im starting the push slowly, because of winterconditions, but it will speed up. Also with luck i can flank them.
Chinese AI was going to try to push hard, but since i had air superiority and flanked their 2 troops and destroyed, they kinda left open and 2 HQ units are there ripe for taking. Those units are supplysources and provide bonuses, so if i can kill atleast one of them, its huge blow to chinese.
jap5: 1. Northern attack is on full swing, pushing chinese back and encircling their army into trapped town. Also 3 fresh units coing to front, so when the pushing units tire, i can throw fresh ones into fray, looking good.
2. HQ units are at the mountains, i used all available force to attack them but was unable to destroy, still got good hits on one and everything counts. Also i can keep pushing, so maybe i get even more hits next turn.
3. moved units from front to the west and noticed that my lines are a bit open here, might need to do some hasty troop movements if chinese push here.
4. bombed the city like hell and still they hold on, not for long tho, they have nowhere to retreat. Also pushing with units towards chinese industrial center which is very valuable, china might need to move troops from front to here fast.
ger3: Changed from 3d units into alternative (modded) unitmarkers just for visuals. Germany is ready to go anytime now.
bump but I have no idea how this game works
One more AAR for today and then my workday is done. :)
WaW2: I havent managed to push the middle, like i thought,because i overestimated my forces coming from russias vorder.
But still both sides, north and south are going well, so might not even be needed to push middle.
ita: Italy joins war now on the winning side, since germans makes good advance.
i estimate that france holds like 3 more turns and then its done.
Germany also took norway and denmark as a event, no troops needed for that. looking good.
jap8s: Making good progress at southers front, troops closing from behind towards chinese front. Also one light tank unit built in Japan, that thing is killer against chinese riflemen, just need to transfer it to front across the sea…costs resources.>>4377https://www.youtube.com/watch?v=E5woGeGILmk
Strategic Command: WWII | World at War | Panzer Corps on Steroids! | Allies | EP1
what other games do you like anon?
If you make similar thread, i will be watching, autist that i am.
Crusader kings seems like a pretty boring game to me. I have only played it for about 30 minutes so i don't really know. I just like wars and conquering more land but In CK there is so much other things that you have to do. Maybe I will be able to judge it better when I have played more but the beginning didn't seem very interesting to me.
yes I think total war games are fun
but I haven't tried crusader kings
stop posting frogs start posting thors :P
i think helper frog is pretty good and funny
as far as frogs go it's very good
Time to continue!
ill start up the war, but meanwhile ill make coffee and finish some business here. I was supposed to start like 3 hours ago, but something came up.
I have to quit now, workday is almost over, ill post final results and continue some other day. Tomorrow i might not be able to put turns in, but maybe weekend.
world3: Nothing really happened on japanese front, i got another tech mobility 1, which is important for units that will go to jungle and swamps later game, so i have to upgrade lots of units and that bogs down my advance.
Russia prepares for war, which means germany will start blitzkrieg next turn.
I wont be following their advance in detail, but will post frontline situations time to time.
Rese: research is panel where you put points into certain techs and it slowly upgrades. Faster if friendlies and enemies has the tech allready, kinda catch up process.
dipl: japan doesnt put much effort in diplomacy, atleast i wont, but for allies and germany it is important to get neutrals to swing your way.
You can put all points on Turkey and get them your side, its huge advantage for germany, since it opes the oilfields… tried it once, worked.
purchs: here you can buy units and they tike time to built up. when built, you put them on map and they are ready for war.
Should have changed this to /v/ now that its up.
copy this whole thread and then delete it and then post it to /v/
Ok, this is the last update for today, next one on monday, maybe earlier if i can. Thanks for interest to those autists who follow. i would do this for myself even if no one would, but its a nice bonus.
JapF3: Push against chinese middle goes as planned, slow but steady progress. Against Capital i had to slow down and regroup, but only 1-2 turns, then it continues. Bad weather causes problems since my planes cant support ground troops. It was expected, they rest and resupply while on the ground.
Started new front from Indochina towards chinese cities, if i grab them, burma road supply for china is cut off. Southern china is done then.
Ger2: german advancing in russia, but not fast enough… They should reach smolensk before winter and looks like they dont. Still 1-3 turns until snow and mud so maybe they will.
It seems that there was no any events for me for pearl harbour, or other minor asian countries, which is sad, because i didnt know it. This games mechanics are not always clear to me, when some historical Event triggers, but it makes it also fun. So, im way more behind capturing the minor asian ports and cities and i bet i will get my ass handed in first naval battle vs USA, but chinese front success evens it out.
Jap3: 3 important cities captured this turn, chinese fronts are collapsing, captured communistic chinas capital, maybe they will surrender and that removes 1 unit atleast from the front.
Chinese main capital is very well fortified and has 2 tank units digged in. Cant crack that nut from front assault… but airforce will eat those tincans alive, since now its a bit better weather.
Yellow circled area with chinese is now also cut off from main supply, so nice bonus there, just need to clear.
Chinese front is going very well to my eyes, but cant say for sure, and i need it to succeed.
Phil2: Paratroopers dropped safely, even there was US fighters patrolling. My carriers made short work of those and also garrisoned bomberunit destroyed. One US navy unit tried to attack my ambhibious troops, so they got delayed while i sunk the enemy.
Southern ambhibious landing was successfull and i got supply city there. Will be getting the northern city too next turn and supply starts running. Manila will be tough, but if weather holds, it will be bombed to smithereens.
one random US sub trying to cause trouble.
Jap4: Since i captured many cities, ive been regrouping units and prepared to push towards capital. Im trying falnking movement behind capital and if it succeeds, i cut off all of the chinese main army. Risky move, but would speed up the war a lot.
China lost a lot of troops trying to defend and there is a small window, before they can mount more troops, have to take advantage of that.
PhilCollins: 1 ambhi landed and engaged US HQ unit, will be fast. 2 more on the way, will be landing between cities and support north. Southern SpecForc pushing north. Bombing campaing on full swing. Random US sub managed to escape, damn it.
Thailand joined my asian alliance, but has 0 units, i have to move my special force as fast as i can to protect their capital, until reinforcements arrive.
Singapore, Kuching and Brunei all are allied and if there would have been event, id' own those now, but now i have to try to bring units asap.
Couple turns have been skipped, but not too many.
Java: Thailand joined Japan, which i mentioned earlier. Also they now provide supply and some troops, which is good. Ports are most important when taking Singapore.
Advancing from the narrow strait with 1-2 units and going to do amphi landing right next to city so they cant retreat there.
Brunei has been taken with one Special F'ers and that unit is also moving towards Kuching, Sarawak's capital (neverheard of that country or city?)
Bringing troops from china and starting to push Burma and towards India.
China: China lost its main capital and moved it to the western edge to alternate spot. Didnt surrender, but could say its more or less knocked out of war now.
Engaging indian troops, which are british equipped and a bit tougher than chinese were, have to start paying attention on my moves for not to lose units here. Also Jungle war is tiresome.
Resting up one of my army who lost lots of soldiers taking the capital and when they are ready, they move to attack burma road.
Also starting to move units to coast, so i can prepare US landings and some back to Russias border for the eventual war dec.
ChinaN: This is the chinese 3rd defenceline and its their last effort that could have actually stopped my advance, but my northern flanking move prevented their buildup, so its almost empty, with weak units left. Nice chokepoints where they could have held many times bigger japanese army years.
Urumchi is their last stand capital. will prolly take it in 5 turns.
Java2: Pushing heavily into Rangoon, indian troops dont have air support and i have highly trained Special F'ers, crushing them.
Quickly took Singapore with carriers doing massive bombing, seems to work everytime. I hope when it surrenders, also that one unit does, or i have to spend 1-2 turns to clear it.
After that my units will hop south on to the Dutch East Indies territory, which will be best grab ever with oilfields and women!
Also took that weird Sarawak country. I wonder where the US navy is, when they appear i have to move all my navy to counter them. It will be massive naval battle.
Because i have put a lot of resources to frontline units, my tech is way behind. Still, naval war 2/2 is max and i got that, but my planes are 2/5… US might have 3 or even 4/5…
China2: Advancing steadily in china, they still have infantry, and fighters, but those can only delay, while i destroy them one by one.
India has stronger defence, but since im coming from multiple points with very experienced units, they have to back down or die. 2 hexes from indias border now.
Ok, this will be my second last update for today, got nice amount of turns in again, even i was a bit busy IRL.
Java3: Made landfalls into Dutch isles, grabbed couple supply ports both sides of the Capital, also taking control of oilfields before pushing to capital.
3 more Special forces units making it to land before assault, should be enough to take it in one turn.
Some minor naval fights, which i managed badly, got way more damage than should have… does not bode well for US navy fights.
Intelligence reports tell that US navy has left the ports and will be soon at the range, have to start preparing navy for it right after i take dutchy isles.
Sent some navy to harass Ceylon trade to hurt allied effort.
India: My unit has now crossed indias border and managed to cut 2 of their units off from supply. 1 full strength tank unit!! It was magnificent capture! Now have to crack them fast, since they cant move.
Have to regroup a bit before going further, its india's territory and poo is everywhere.
Also marched on Burmas capital, Burma surrenders.
China front has nothing new, i advance, they delay and die.
Aust: Dutch East Indies taken, will surrender next turn, and some of my troops will continue east. After taking those isles on the east, im planning to send one 3-5 unit army into australia, that then are left alone to make progress. Will withdraw navy support to regroup and meet USA for the decisive naval battle.
india: Managed to crack their frontlines, with multiple assaultpoints, pushing forward hard. My forces are now stronger than theirs, atleast what is visible. If nothing changes, india is done.
China: pushing forward, but surprising supply problems slowed me down, might have to deal wqith it to speed up the progress, need these units at russian front.
Damn, only around 4 turns got in and now need to do IRL and cant get anymore today. Well, here goes.
World: 1 USA declared war to Spain, interesting move for AI, good for Axis.
2. US troops are coming from the west africa coast, only wimp italians trying to stop them, worrisome.
3. Afrika Corps are taking Egypt, but is it too late?
4. Russia put way more units into Finnish front and are pushing towards capital, oh no!
5. German army is halted and slowly starting to lose ground, Soviet Union has so much more resources and now that their factories are fully upgraded, they push so much units into field that its too much. German southern flank is outnumbered like 5 to 1, no chance to hold. When USA does landings on France, Germany is going down.
Only chance of winning for me to start attacking russia from east NOW and im not ready to do that yet, but every turn german eastern front is closer to collapse. This is bad.
6. Building troops on russias border as fast as i can, 1-2 turns more.
7. China is still like 3-5 turns from defeat.
8. Winning in India, but more troops coming for the enemy.
9. My navy regrouping and supplying and soon heading for the decisive battle.
Gmorning, lets continue.
india: Trapped indian units cleared and im pushing towards first main city, Calcutta.
Looks more and more certain victory over india also.
China: Also Chinese troops are mostly gone, i just wonder what defence they have on their last? Capital. It is possible tho, that they move capital to another city, but it small and unimportant. Still, would be nice to get them to surrender.
Russia: havent started russiawar yet, because i just want to make sure China is done, before doing that.
Germany: Germies southern flank has collapsed, russia seems to be pushing all front, but the middle is still holding… not for long since russia is flanking sooner or later. And USA hasnt even done the landings yet, This is bad, time is at the essence, but i cant rush my moves, or i lose also.
Aooga aoooga, ships spotted! Enemy contact!
Java: There we go, USA navy is coming for Dutch isles. Im glad i didnt take risk and continue eastwards just with infantry, instead i left them to protect Dutch isles.
Got 2 submarines intercepting the british navy and my main fleet coming from north, brits not gonna know what hit them. Still, the US fleet is dangerous.They truly have way better aircraft than me. Only my fighters can match them, so i set all my carriers for fighter intercept first.
Russia2: China is 1 turn away from surrender…i hope, so i took risk and declared war on russia. First turn was easy since it was surprise attack, but when russia transfers units, well see what happens. Im worried.
War with india makes slow progress, only rain weather bogs me down again.
Russia3: oh no…1 fully upgraded infantry army and 4 tanks with one of them HEAVY. I managed to capture Vladivostok with the surprise attack, but rest of this looks like im going to get beaten, if i cant get troops here FAST.
Still, all of these are away from german front… which has collapsed so dont know if it really matters.
China2: Marched through chinas last capital, they should surrender now, but there is slight chance they still move their last leader to last city they hold… hope not. Will continue with these units into russia.
India2: Made a bit hasty paratroop jump planning to cut them off, but landed next to british airunit and got nice hits on it. Nearby tank unit will be deadly tho. Otherwise front is moving fast now that i have mostly cleared the jungle and will speed up when i get to regroup and weather gets more sunny.
Java2: Main event…decisive battle.
Skirmished with subs and damaged british navy, they moved just far enough so that my navy vould not crush them…almost like a bait.
I dont care, its on now, my navy comes crushing south like fire and brimstone!
US troops made landfall into dutch isles, but i have so strong defence there with special units, i allready caused large losses to them. They wont run out of troops unless i destroy their navy.
NEXT TURN WELL SEE!
Java3: Naval war is on! Crushed the britich cruisers that were tryying to block me, they managed to shoot small scracthes before sinking. one of them is still floating, barely.
Subs went to skirmish with US navy and same time spot for my main fleet.
First engagement went well.
On the land my Special forces popped the tank unit away, cut the invasion forces supple and is rounding them up, no prisoners, sorry, but sudoku for them.
Russia4: Chinaconquering troops moving into russian soil soon. Also eastern part of russian front is going well, but dear god that mass of units russia brought, and that was just the reaction force. Im in trouble, and its going to get worse turn after turn.
No help from germany, they are crumbling, and after them all those russian units will come against me. No chance. :D
I will continue until bitter end, but there are still some light hope if i manage to get india and its resources and i win totally against USA navy. It will mean the war is not gonna end even 1946 and will get quite interesting, since tech goes also up.
Jet planes, nukes and modern artillery and subs.
Last update today, IRL calls, but managed to do the decisive naval battle.
World: 1. Finland surrendered to Soviet union :( German army is crushed and mostly in full retreat except some tank units that still stubbornly attack and then gets surrounded and killed.
Theres no more stopping Russian flood, only delay the inevitable. *snap*
2. For some reason US ground troops have been assaulting stupidly spanish town without making progress but heavy losses, dunno what AI bug this is.
3. related to earlier bug, US hasnt made any advance towards east in africa, i suppose they want that spanish town before continuing, or they are prepared to do landings in italy, which would make more sense.
4. Germany is now stuck at the middle east, not enough force to finish or capture, but still enough to keep attacking, doesnt much change the war result here, too late.
5. My units are pushing into Russia and surprise, HEAVY TANK and experienced infatry waiting digged in at the first cities, nice…
6. Russia handed my ass here (not sure about the saying), but i managed finally to bring some reinforcements. Should hold, while eastern part is done.
7. A bit troublesome effort, but making very very slow progress. Bad luck. Got Vladivostok tho.
8. India is getting too much fresh troops suddenly, im still winning, but now im not sure for how long.
11. The decisive naval battle… seems to be a pyrrhic victory. i got almost all US carriers and battleships, but they are making more as i speak. i lost many carriers also and almost all carrier planes, which need to be replaced with huge costs and time.
Destroyed this naval group and clearing now the remnants, and also stopped the ambhibious invasion with lots of losses to US ground units.
Crashing and burning.
1. Allied forcecs have made landfall, theres nothing that could stop them.
2. US forces in italian soil are having trouble, i have no idea where their HQ unit went, did it die or what, but all the units are without supply and they didnt manage to get single one port. Never seen this happen, totally messed up US AI. :D
3. All my attacks on russia has halted and some are even vaing to retreat and dig down.
4. With massive amounts of US forces, my attack on india has also halted. Enemy has like 5 units of fighterplanes there,better at tech and stronger. Totally nullifies my airforce, i have only 1 fighter and 1 carrier with 2 fighters there, 5 bombers, but bombers take massive losses if they fly sortie even once so cant use except in mass on one target.
5. I have to mostly defend now against russia, only most easter part of this front i can still press on and it feels useless. I spend resources to bring new troops, but those take time to build.
6. Only near australia i can still press on with overwhelming force, because naval war went so well. I will still continue, since its the only front that doesnt seem desperate… yet.
Why don't I just play HOI4?
Hoi4 is good, but this one is easier and takes less managing to compelete.
I havent been playing for many days now, but will one day this week.
Close to finish anyways
This thread was a pretty fun read.
Its not over yet, just managed to get 3 hours free to do some turns.
Powering the warmachine as i speak.
Some weird update came and turned maptiles into boardgame version, i dont mind, units are more visible now, but a bit strange.
Doesnt look good at all how this war is going.
RussiaE: All my attacks have turned into desperate defence, only most eastern part i can pressure a bit, but its against tank unit, so not much progress.
India: India front is going fine again, managed to destroy couple hard units and captured Nepal while flanking and that move made india desperate. Delhi is right there, defended only couple poopflingers.
On russian front im in trouble, cant hold against that mass. I still dont think those russian units will be fast enough to cause harm before war is over.
Aust: Nothing really happening here, after i sank all the US navy. They gather and will come back, but i have the upper hand.
Germies: German AI is trouble, it cant hold any front anymore. I think ill quit when german surrenders, i cant turn the war alone.
THE END! Germany has surrendered.
I had "option" to continue to the end, but gamewise there is no point and it will be boring, because i cant win or even get a draw anymore.
Everything went fine until Germany started war with Soviet Union. They moved way too slow and Soviets had too much time to build up.
This was medium difficulty. If i had controlled Germany, it would most likely been win.
EndLosses: Total detailed losses statistics, I managed to cause massive damage to US navy.
Thankyou for reading through this thread, not many comments, so i suppose this Chan is dead, like Hitler.
Maybe ill do another game, maybe not, maybe i do it somewhere else, like 4chan /int/
More complicated means you can do more complex movements though. Is there no attrition in this? Could of tried retreating and bunkering in Shikang (putting your troops in mountains) while fucking with the U.S's navy.
Yes there is supply and attrition.
And also Morale and readiness 1-100%.
National morale changes from losing cities or ships or important units and affects the will for fighting.
Readiness changes depending if units is on supply and if it gets to rest between fighting.
Supply affects both those and if out of supply, units starts to lose points and eventually die. So you can siege cities and capture them, if you bomb their supply down. Every city is a supply source tho.
I love HOI4, but its so complicated, its not very fun to screenshot-AAR. More fitting for live streaming and i dont do those.